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À propos de twmuse

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Jeux Sims

  • OS
    - Mac
  • Jeux Sims en ma possession
    - Les Sims Mobile
  1. S4TI on Virtual Machine

    And that, I believe would be the keeper, all seems to be working spot on, now to find the full instructions for this version, and see what all the goodies do. Thank you many, many times over for getting this working, in this oddball way of doing it on a Mac.
  2. S4TI on Virtual Machine

    Well tried that S4TI_GameInfo.txt
  3. S4TI on Virtual Machine

    @deevo Ok I will give that a try here in a few. A little confused here Do I point it to my Sims save folder, or just make a saves folder on the windows side?
  4. S4TI on Virtual Machine

    Well it starts up fine, but none of my households, or anything shows up. I tried a few different paths to the documents folder, but no luck. When you change the file path, it goes to restart for changes to take effect, and pops up the config paths window each time set to auto again, like it is not saving. When I uncheck the auto box, it shows the paths I set, but nothing actually showing.
  5. S4TI on Virtual Machine

    @deevo Yes, I had to set both the game and documents folder paths.
  6. S4TI on Virtual Machine

    As you said, I think without a full windows version of the sims it would not work. I run windows 10 on VirtualBox, and have it set up to share the applications and documents folder on the mac os side., this is how I had it set up to use mod conflict detector, till it stopped working on windows 10 after the last few windows updates. The paths that worked on Mod Conflict Detector was like this: Documents -> /\\VBOXSVR\Documents/ Applications -> \\VBOXSVR\Applications/The Sims Game\Bin -> MacOS (This one I am not sure what part you are looking for.
  7. S4TI on Virtual Machine

    @deevo Well that is what I was trying to see if it would work.
  8. S4TI on Virtual Machine

    @deevo Sorry my bad, not .dll it comes up this on the full windows 10 install.
  9. S4TI - Public Beta (MacOS)

    @deevo Well sorry to be the bearer of bad news, but this last test version crashes like the last 2. And on top of that when selecting a household in the library,the main window no longer shows any pictures when on the general tab. Now for a little longer test info. I went back to the "working version" Sims4TrayImporter_20170710 : This one lets me get through all households as long as I put the tab back on general before picking a new household (left on cc or files tab and it crashes) Sims4TrayImporter_20170930 and last 2 "Test" builds, crash the second you try and pick a new household in the library, no matter what tab you have selected (once you pick the cc tab). i.e. I can go through all households, as long as I do not hit the cc tab for any of them. Once you pick the cc tab, the next household picked from the library will crash. Side Note: I tried to do the windows version on a VM, but will not work due to the missing .dll's that the mac sims folder must not have, so I assume Wine would not work either.
  10. S4TI - Public Beta (MacOS)

    The order and colors are still the same as the last version. No change there. Would a crash log from a mac help in any way?
  11. S4TI - Public Beta (MacOS)

    @deevo Nope that one still crashes when changing households if the cc button is left active, But also now crashes when changing households even when you change back to the general tab. As for the appearance of the highlighted, yes that is how it appears on my mac, black text for non highlighted goes to white when highlighted.
  12. S4TI - Public Beta (MacOS)

    @deevo Yes when selecting from the library, it seems to happen only when cc tab is left active, I played around a bunch yesterday, and if I click a household in the left hand window, then click the cc tab, wait for it to load, then click a different household, it crashes. But if i click it back to the general tab before clicking a new household in the library, it works fine, and all other households have no wait when clicking on the cc tab (like it has loaded all cc for all households already). So far I have got through 50 different households no problem, as long as I remember to put it back on the general tab before selecting a new household from the library. Edit: more info, the randomness of the crash seems to be if the next household picked in the library has very little cc, it may/may not crash, but if the households have full cc it will crash first time. All only if it is left with the cc tab active when changing.
  13. Can't find InstallDir

    First did you install mono on the new lap top. Second I have only got it to work if all folders are left in the original place origin places them.
  14. S4TI - Public Beta (MacOS)

    When changing households, left hand panel, sometimes it will change 1-2 times ok then crash out on the next try (with cc tab active), if you leave it on general tab it can change 3-4 times but then locks on the last household picked, even though you can click on other households in the left hand panel and they highlight, none of the main window changes.
  15. S4TI - Public Beta (MacOS)

    OK I have the same crashes with both the July and September versions, crashes when changing Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Signal: Segmentation fault: 11 Termination Reason: Namespace SIGNAL, Code 0xb Terminating Process: Launcher [1976] VM Regions Near 0: --> __TEXT 0000000000001000-0000000000004000 [ 12K] r-x/rwx SM=COW [/Applications/] Application Specific Information: System.ArgumentNullException: Value cannot be null. Parameter name: source at (wrapper managed-to-native) MonoMac.AppKit.NSApplication:NSApplicationMain (int,string[]) at MonoMac.AppKit.NSApplication.Main (System.String[] args) [0x0003c] in <b54a5a3f433e4fd38bc0ab2e79fe6962>:0 at Eto.Mac.Forms.ApplicationHandler.Run () [0x00042] in <565d45d150cc415bb1ab44f1e13078f8>:0 at Eto.Forms.Application.Run (Eto.Forms.Form mainForm) [0x0002c] in <dafc61201e16454cb6cb8ff21df959cf>:0 at Sims4TrayImporter.Program.Main (System.String[] args) [0x0000f] in <29527fe2248c4d1c9614bbb8985c0745>:0 Yes @Nicky Woozworld! would love to know how you fixed it.